Virtual Realities 2.0 – A Shadowrun Source Book by Paul Hume. Published by FASA Corporation, Chicago, USA. Copyright © 1995 FASA Corporation. Catalogue code number 7904. ISBN 1 55560 271 1.
175 page source book with black and white illustrations and tables and an 8-page colour section bound between pages 80 and 81. The following extract is taken from the back cover:
“Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun’s worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligences.”
This book has suffered some minor scuffing to the cover and handling damage to the top left hand corner, but the binding is secure and all internal content is clean and unmarked.
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